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NullReferenceException is thrown when EnumField is added to the Inspecto...
How to reproduce:1. Open attached project ("pr1.zip")2. Select GameObject object Expected result: EnumField is in the Inspector wind... Read more
Lightmaps are different in standalone player comparing with the Editor w...
Steps to repro: 1. Open the attached project and 'SampleScene' scene;2. In the Lighting window press Generate Lighting button to bak... Read more
Building project in Windowed mode will build it in Fulls-Screen mode
Steps to reproduce:1. Open user's attached project "movetest.zip"2. Build the project3. Notice that it is not in window mode Expecte... Read more
Cinemachine collider visualization is stuck when switching scenes
Repro steps:1. Open attached project2. Open the Physics Debug window and in the Physics Debug overlay panel check the "Collision Geo... Read more
[Mac] Process.Start fails with Win32Exception when build using Mac-IL2CP...
Steps to reproduce:1. Open user's attached project (using Unity with Mac-IL2CPP Support)2. Build and Run the attached Project for Ma... Read more
Animation and Animator windows have some styling issues
Animation and Animator windows still use old icons and have some coloring and alignment issues. Read more
[Graphview] click-drag select on input field that ends outside of the fi...
Latest repro: Version 2020.1.0a1 (998f3306adcf)Earliest repro: Version 2018.4.4f1 (5440768ff61c) Repro steps:1. Open any shadergraph... Read more
Sub-header styling for components in the Inspector
See Jira issue: https://unity3d.atlassian.net/browse/EC-488 Read more
[VCS] Folder .meta files cannot be checked out through the Project Windo...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new folder and ... Read more
The texture of the material is being saved even when it is changed to an...
To reproduce:1. Open attached project2. Create new material3. Set the shader to Particles/Standard Surface4. Set Metallic texture5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes