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[Procedural Material]Performing initial generation of multiple substance...
Steps to reproduce:1. Open attached project "SubstanceLeaking.zip"2. Open "Playground" scene3. Open profiler and observe the memory ... Read more
Cannot copy and paste timestamp or frame into Timeline's Playhead input box
How to reproduce:1. Open the user attached project and "SampleScene" scene2. Drag "MyTimeline" asset to Hierarchy and click on it3. ... Read more
Usability issue: Inform user that at least one property needs to be adde...
Currently, if you create a new animation through the animation window and you click on the Add Keyframe button nothing happens. It w... Read more
Usability issue: add tooltip or a label to the Go To Frame text box in t...
In the Animation window it's fairly obvious what most of the controls do, except the Go To Frame text box. A user might notice the f... Read more
Usability: Create Empty option in Hierarchy doesn't leave created GameOb...
Right click anywhere in the Hierarchy window and select the Creaty Empty option from the context menu. Actual: a GameObject is creat... Read more
Cosmetic: Misaligned Parameter options in Animation State Inspector at n...
Select an Animation State from a State Machine in the Animator window. Take the Inspector window showing it's details and make it as... Read more
Exceptions and broken Inspector window after adjusting additional settin...
Exceptions and broken Inspector window after adjusting additional settings in Avatar Editor Select an Avatar asset and go to Configu... Read more
[Editor] Crashes while assigning anchor override from Mesh Renderer
Editor crashes while assigning anchor override from Mesh Renderer Steps to repro:1. Open a new project > Create any primitive gam... Read more
The build crashes in AnimationCurveTpl<float>::Evaluate when assigning M...
To reproduce: 1. Open the "ParticleSystem Issue.zip" project2. Open the "Main" scene3. Enter Play mode, everything works correctly4.... Read more
Inspector window breaks if selected component has a missing script when ...
Steps to reproduce:1. Create new project2. Create new script and attached it to game object in Hierarchy3. Delete script in Project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window