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0
votes
Fixed

[Android] Crash in particle system on Vivante GC1000

Mobile

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Mar 29, 2017

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Version/s: 5.5.2p2

How to reproduce: 1. Open the attached project "ReproCrashTab3_2017-04-06.7z (4.5 MB) " 2. Build and run "TestSceneCrash" scene on S... Read more

0
votes
Duplicate

[IL2CPP] Stripping Unity.Analytics fails for iOS builds with fatal Mono ...

IL2CPP

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Mar 30, 2017

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Version/s: 5.5.1p4

Steps to reproduce: 1) Open the attached project (OC link). 2) Build for iOS. The build takes a very long time and fails with a fat... Read more

0
votes
Won't Fix

Shader division by integer crashes Unity

Shaders

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Apr 09, 2017

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Version/s: 5.6.0f1

Reproduction steps: 1. Open the attached project "Alex Portfolio.zip"; 2. Open the Water.shader file; 3. Find 50 line in the code an... Read more

0
votes
Fixed

"vertexHelper.AddUIVertexTriangleStream" method throws "Mesh.uv3 is out ...

uGUI

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Apr 08, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open ScrollRectErrorReduced project 2. Open UI-scene scene 3. Press Play 4. Press Missions button 5. Observe... Read more

1
votes
Duplicate

Anima2D: moving a bone in the animator and then undoing it causes an ass...

Animation

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Apr 09, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project "kitchen.zip"; 2. Select Anima2D component of WeabooAnima2DTest; 3. Open up Animati... Read more

0
votes
Fixed

InvalidOperationException and Assert thrown when the Asset Store window ...

Editor - Other

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Apr 10, 2017

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Version/s: 2017.1.0a5

Steps to reproduce: 1. Open empty project 2. Open Asset Store window 3. Switch between A$ and Game View OR click 'Play' while the A... Read more

0
votes
Duplicate

All animation events are called at the same frame when using UnityEngine...

Animation

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Apr 06, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open the attached project 2. Press play 3. Observe the console Expected: animation events should not be played at... Read more

1
votes
Fixed

[iOS] Appending builds with different target devices results in FileNotF...

iOS

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Apr 06, 2017

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Version/s: 5.5.2p2

When appending iOS builds that were built for 'iPhone & iPad', for example with 'iPhone Only' setting, FileNotFoundException appears... Read more

2
votes
Fixed

Rendering doesn't execute on multiple cores when Graphics Jobs are enabled

DirectX12

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Apr 05, 2017

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Version/s: 5.6.0f2

To reproduce: 1. Open attached project 2. Build standalone project with Graphics Jobs enabled and graphics API set to Direct3D12 3.... Read more

0
votes
Fixed

BoxCollider Size values get multiplied by 2 when using EditorJsonUtility...

Scripting

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Apr 06, 2017

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Version/s: 5.6.0f3

When using "UnityEditor.EditorJsonUtility.FromJsonOverwrite" with a BoxCollider, the Size values of the BoxCollider component get tw... Read more

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