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[Android] Crash in particle system on Vivante GC1000
How to reproduce: 1. Open the attached project "ReproCrashTab3_2017-04-06.7z (4.5 MB) " 2. Build and run "TestSceneCrash" scene on S... Read more
[IL2CPP] Stripping Unity.Analytics fails for iOS builds with fatal Mono ...
Steps to reproduce: 1) Open the attached project (OC link). 2) Build for iOS. The build takes a very long time and fails with a fat... Read more
Shader division by integer crashes Unity
Reproduction steps: 1. Open the attached project "Alex Portfolio.zip"; 2. Open the Water.shader file; 3. Find 50 line in the code an... Read more
"vertexHelper.AddUIVertexTriangleStream" method throws "Mesh.uv3 is out ...
Steps to reproduce: 1. Open ScrollRectErrorReduced project 2. Open UI-scene scene 3. Press Play 4. Press Missions button 5. Observe... Read more
Anima2D: moving a bone in the animator and then undoing it causes an ass...
Reproduction steps: 1. Open the attached project "kitchen.zip"; 2. Select Anima2D component of WeabooAnima2DTest; 3. Open up Animati... Read more
InvalidOperationException and Assert thrown when the Asset Store window ...
Steps to reproduce: 1. Open empty project 2. Open Asset Store window 3. Switch between A$ and Game View OR click 'Play' while the A... Read more
All animation events are called at the same frame when using UnityEngine...
To reproduce: 1. Open the attached project 2. Press play 3. Observe the console Expected: animation events should not be played at... Read more
[iOS] Appending builds with different target devices results in FileNotF...
When appending iOS builds that were built for 'iPhone & iPad', for example with 'iPhone Only' setting, FileNotFoundException appears... Read more
Rendering doesn't execute on multiple cores when Graphics Jobs are enabled
To reproduce: 1. Open attached project 2. Build standalone project with Graphics Jobs enabled and graphics API set to Direct3D12 3.... Read more
BoxCollider Size values get multiplied by 2 when using EditorJsonUtility...
When using "UnityEditor.EditorJsonUtility.FromJsonOverwrite" with a BoxCollider, the Size values of the BoxCollider component get tw... Read more
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