Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0f1
Issue ID
899864
Regression
No
Shader division by integer crashes Unity
Reproduction steps:
1. Open the attached project "Alex Portfolio.zip";
2. Open the Water.shader file;
3. Find 50 line in the code and uncomment it;
4. Save the file and go back to Unity;
5. Observe the crash.
Expected results: Divisions by integers should work a little bit slowly, but not cause the crash;
Actual results: Editor is crashing.
Reproduced on: 5.6.0f3, 2017.1.0b1;
Not reproduced on: 5.5.3f1, 5.5.0f3.
Workaround:
Instead of using integer:
fixed offset = 1 / _WavesNumber;
You should divide it like this::
fixed offset = 1.0 / _WavesNumber;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment