Search Issue Tracker

Fixed in 2017.2

Votes

0

Found in

5.5.2p2

Issue ID

896001

Regression

No

[Android] Crash in particle system on Vivante GC1000

Mobile

-

How to reproduce:
1. Open the attached project "ReproCrashTab3_2017-04-06.7z (4.5 MB) "
2. Build and run "TestSceneCrash" scene on Samsung Galaxy Tab 3 Lite
Result: application crashes after few seconds

DUT(reproducible):
Samsung Galaxy Tab 3 Lite 7.0 WiFi [SM-t110], OS 4.2.2, Vivante GC1000 (OpenGL ES 2.0), Marvell PXA988 (we do not have this device)
Samsung Galaxy S III Mini VE with NFC [GT I8200N], OS 4.2.2, Vivante GC1000, Marvell

DUT(Not reproducible):
Samsung Galaxy Tab 3 Lite 7.0 [SM-T113], OS 4.4.4, GPU ARM Mali-400 MP2 , CPU Spreadtrum
Samsung Galaxy S IV LTE [GT-i9505], OS 4.2.2, GPU Adreno 320, CPU Qualcomm Snapdragon 600
HTC Desire 300 301e [HTC Z3 ], OS 4.1.2, GPU Adreno 203, CPU Qualcomm Snapdragon 200

Reproducible: 5.5.0b9, 5.5.3f1, 5.6.0f3, 2017.1.0b1

Note: According to Omar when build is made with Unity 2017.1 the app crashes at launch just right after the Unity splash screen plays.
It crashes only when there is a gap in curve that parameterizes particle size over lifetime. This project also has some gaps. TestSceneCrash>FX_PowerReady>Pentagons>Glow in Inspector Size Over Lifetime particle system curve has a gap. If I disable all particles which have a gap in size over lifetime, application
doesn't crash

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.