Search Issue Tracker
Duplicate
Votes
1
Found in
5.6.0f3
Issue ID
899880
Regression
Yes
Anima2D: moving a bone in the animator and then undoing it causes an assertion error and freezes Unity
Reproduction steps:
1. Open the attached project "kitchen.zip";
2. Select Anima2D component of WeabooAnima2DTest;
3. Open up Animation tab;
4. Move bone around from handle (little black dot) twice;
5. Undo (Ctrl+Z) the actions;
6. Mem errors should now be visible in the console (SI console);
Expected results: bones should be in their original position immediately;
Actual results: this moving causes errors in the console and Unity hangs for a while.
Reproduced on: 5.6.0f3, 2017.1.0b1;
Not reproduced on: 5.5.0f3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #892337