Search Issue Tracker
Duplicate
Votes
1
Found in
5.6.0f3
Issue ID
899880
Regression
Yes
Anima2D: moving a bone in the animator and then undoing it causes an assertion error and freezes Unity
Reproduction steps:
1. Open the attached project "kitchen.zip";
2. Select Anima2D component of WeabooAnima2DTest;
3. Open up Animation tab;
4. Move bone around from handle (little black dot) twice;
5. Undo (Ctrl+Z) the actions;
6. Mem errors should now be visible in the console (SI console);
Expected results: bones should be in their original position immediately;
Actual results: this moving causes errors in the console and Unity hangs for a while.
Reproduced on: 5.6.0f3, 2017.1.0b1;
Not reproduced on: 5.5.0f3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #892337