Search Issue Tracker
Duplicate
Votes
1
Found in
5.6.0f3
Issue ID
899880
Regression
Yes
Anima2D: moving a bone in the animator and then undoing it causes an assertion error and freezes Unity
Reproduction steps:
1. Open the attached project "kitchen.zip";
2. Select Anima2D component of WeabooAnima2DTest;
3. Open up Animation tab;
4. Move bone around from handle (little black dot) twice;
5. Undo (Ctrl+Z) the actions;
6. Mem errors should now be visible in the console (SI console);
Expected results: bones should be in their original position immediately;
Actual results: this moving causes errors in the console and Unity hangs for a while.
Reproduced on: 5.6.0f3, 2017.1.0b1;
Not reproduced on: 5.5.0f3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #892337