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[UNET] WebGL disconnects in real world latency simulation
Steps to reproduce:1. open users attached project2. build for webgl3. simulate latency and packet loss (for example Clumsy)4. host w... Read more
[Windows] Unity Remote 4 does not work with iOS devices on Windows 10
Steps to reproduce: 1. Open any project on Windows 102. Connect an iOS device with Unity Remote 43. Connect the device to editor (Ed... Read more
Constraints property is not included in custom editor of Rigidbody
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In hierarchy, select "Sphere 01" and in inspector notice that ri... Read more
[List]Crash when trying to remove the last item from Reorderable List
Steps to reproduce:1. Open attached project.2. Open scene named "EditorStaging".3. In the "Hierarchy" window select game object name... Read more
Only first script can be selected in the "Select MonoScript" window
Reproduction steps:1. Open the attached project2. Open the "test" scene3. Notice that Cube gameobject has script which was deleted a... Read more
[EventSystem] Not all events are intercepted by Event Trigger
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run it4. Move mouse over the sphere and notice Pointer Enter... Read more
Console spams errors Invalid AABB result / IsFinite when clicking on ani...
How to reproduce:1. Open the attached project2. Select and expand Apastarrr model in Assets folder3. Make sure Preview window is vis... Read more
[GraphicsEmulation] Empty menu item appears on each platform switch
Steps to reproduce: 1. Create new project2. Switch platform from standalone to webgl and back again for 10 times3. Open "Edit > G... Read more
Incorrect graphics API is display in title bar after platform switch
Steps to reproduce: 1. Create new project2. Switch platform to android3. In title bar, notice that graphics API is DX114. Switch pla... Read more
When a new script is created it lacks a tab symbol
1. Create a new script2. Open itNotice that the start function looks like this:[tab]void Start() {[tab][tab]}While it should look li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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