Search Issue Tracker
By Design
Votes
2
Found in
5.3.4f1
Issue ID
795626
Regression
No
[EventSystem] Not all events are intercepted by Event Trigger
Steps to reproduce:
1. Open attached project
2. Open scene "TestScene"
3. Run it
4. Move mouse over the sphere and notice Pointer Enter event triggered on parent cube as well as child sphere
5. While mouse is hovering sphere, scroll mouse wheel and notice that Scroll event is only triggered on sphere
Expected behavior: no events are called on parent object if child one has Event Trigger component attached
Current behavior: some events are called even if child object has Event Trigger component attached
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.4p6, 5.4.0b18
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
- Setting a variable in the root selector via an imported USS file in a theme does not work
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
plucked
Jun 07, 2017 14:56
Why is this by Design when the documentation says its otherwise?
https://docs.unity3d.com/ScriptReference/EventSystems.EventTrigger.html
"NOTE: Attaching this component to a GameObject will make that object intercept ALL events, and no events will propagate to parent objects."