Search Issue Tracker
By Design
Votes
2
Found in
5.3.4f1
Issue ID
795626
Regression
No
[EventSystem] Not all events are intercepted by Event Trigger
Steps to reproduce:
1. Open attached project
2. Open scene "TestScene"
3. Run it
4. Move mouse over the sphere and notice Pointer Enter event triggered on parent cube as well as child sphere
5. While mouse is hovering sphere, scroll mouse wheel and notice that Scroll event is only triggered on sphere
Expected behavior: no events are called on parent object if child one has Event Trigger component attached
Current behavior: some events are called even if child object has Event Trigger component attached
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.4p6, 5.4.0b18
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
plucked
Jun 07, 2017 14:56
Why is this by Design when the documentation says its otherwise?
https://docs.unity3d.com/ScriptReference/EventSystems.EventTrigger.html
"NOTE: Attaching this component to a GameObject will make that object intercept ALL events, and no events will propagate to parent objects."