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Inconsistent Editor window layout when switching between docked and floa...
How to reproduce:1. Open the user-submitted project2. Open a Custom Editor window (Nementic -> Prefab Replacer)3. Make the Prefab... Read more
[UniversalRP] Log messages still refer to LWRP, instead of UniversalRP
[UniversalRP] Log messages still refer to LWRP, instead of UniversalRP To reproduce:1. Create a new project using UniversalRP2. Crea... Read more
[XR Management] Trying to download multiple SDK versions quickly forces ...
If you attempt to download multiple XR SDKs quickly, the following error will appear in the console: Failed to resolve packages: An ... Read more
Repaint is called every frame when Timeline window is opened and a Playa...
How to reproduce:1. Open the attached project ("PlayableDirectorPerformance")2. Open the Profiler and enable the Profile Editor3. In... Read more
AudioMixer is not loaded when using Addressables package
How to reproduce:1. Open the attached project ("test sound mixer.zip")2. Press play and open Console window Expected result: AudioMi... Read more
UI Flickers in Game View when Camera.Render is Selected in the Frame Deb...
How to reproduce:1. Open the attached project named Case_11726372. Play the Scene4. Enable the Frame Debugger5. Select "Camera.Rende... Read more
NullReferenceException is thrown when attempting to lock the Inspector w...
How to reproduce:1. Create a new Unity project2. In the Project window select the One-Column Layout3. Select the 'Packages' folder4.... Read more
CallbackContext is not called when a key is released
How to reproduce:1. Open attached "project-1171733.zip" project2. Enter Play mode3. Press 'D' key and release it Expected result: Cu... Read more
[Regression ADB V1-V2] Focusing the Editor Window causes noticeable Slow...
How to reproduce:1. Open the project from Case 11085972. Open the Profiler window and profile the Editor3. Focus another window(Note... Read more
Boat Attack produces NaNs on Android devices
To reproduce:1. Pull Boat Attack from the Github: https://github.com/Verasl/BoatAttack2. Open the project3. Switch Platform to Andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open