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Won't Fix

Votes

0

Found in [Package]

Issue ID

1173335

Regression

No

Boat Attack produces NaNs on Android devices

Package: Scriptable Render Pipeline Lightweight

-

To reproduce:
1. Pull Boat Attack from the Github: https://github.com/Verasl/BoatAttack
2. Open the project
3. Switch Platform to Android
4. Set Vulkan or OpenGLES3 as a main graphics API (this project doesn't really work with OpenGLES2 )
5. Build and run the Island scene on Android devices

Expected result: The scene is rendered correctly, no artefacts.
Actual result: White squares with black pixels in the middle are rendered all over the screen

Only reproduced with 2019.1 and packages: 5.8.1, 5.16.1, 5.17.0
Not reproduced with 2019.2 and 2019.3 and packages: 6.5.3, 6.7.1, 6.9.0, 6.9.1, 7.0.1, 7.1.1 (Master SRP branch)

Devices under testing:
Reproduced with:
Samsung Galaxy S8, GPU: Mali G71, CPU: Exynos 9 8895, OS: 9
Samsung Galaxy S9, GPU: Adreno 630, CPU: Snapdragon 845, OS: 9
Samsung Note 8, GPU: Adreno 540, CPU: Snapdragon 835, OS: 8
Samsung Galaxy S7, GPU: Mali-T880, CPU: Exynos 8 8890, OS: 7.0

  1. Resolution Note:

    Not an issue in Unity but in the projects custom shaders

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