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Game object doesn't rotate exactly by local X and Y values if Z value is...
To reproduce: 1. Create a new project 2. Create a Cube in the Hierarchy 3. Switch to Local axis 4. Set the Cubes transform rotation ... Read more
[Graphics, Textures] SRVs are not correct for Texture2DMSArrays
Steps to reproduce: 1. Open attached project 1. Play the "Sample Scene" 2. Take a RenderDoc capture 3. In the resource inspector nav... Read more
Generating UV2 with UnityEditor.Unwrapping.GenerateSecondaryUVS fails wh...
To reproduce: 1. Open user's attached project ("badUV2Generation") 2. Select "GenerateUV2Test" instance in the Hierarchy window 3. I... Read more
Undo resets "Rect Transform" position to wrong values and Anchors to def...
Reproduction steps: 1. Open "1132207" project 2. Select "Fill" 3. Set "Rect Transform" -> "Left"(-7.5) to '0' 4. Undo 5. Notice tha... Read more
Undo makes a sliders fill area disappear until slider values change
Reproduction steps: 1. Open "1132208" project 2. Select "Fill" 3. Set "Rect Transform" -> "Left"(-7.5) to '0' 4. Undo 5. Notice tha... Read more
[UI] SSDs do not contribute to realtime lightmaps even when Contribute G...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to the Lighting Settings window and make sure... Read more
[Realtime GI] Editor throws "Failed opening GI file at relative path" er...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Edit > Preferences > GI Cache and clear th... Read more
RectTransform.GetWorldCorners returns incorrect position when Camera is ...
To reproduce: 1. Open attached project 2. Open Test scene 3. Enter the Play Mode 4. Move the camera around using the WASD keys 5. Ob... Read more
[Hub] Deleted or corrupted projects are not removed from the Projects ->...
Expected result: after "Project path does not exit: ....." pop-up warning the project from the list disappears OR have the ability t... Read more
Shader fails to compile when using Perlin Noise node with three Sample T...
How to reproduce: 1. Open the attached Test.zip project 2. Go to the project window and open "New Shader Graph" PBR Shader 3. The se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An error is thrown when a custom class UXLElement Component is derived from a normal component
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled