Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0b5
Issue ID
1132208
Regression
No
Undo makes a sliders fill area disappear until slider values change
Reproduction steps:
1. Open "1132208" project
2. Select "Fill"
3. Set "Rect Transform" -> "Left"(-7.5) to '0'
4. Undo
5. Notice that the fill isn't rendering
6. Select "HealthSlider" and move the Sliders Value
7. Notice that the fill started to render
Expected Result: Undo doesn't make the slider fill not render/ Resets to values which would not display the fill
Actual Result: Slider fill isn't rendered/ Resets to values which don't display the fill
Reproduced with: 2019.2.0a8, 2019.1.0b6, 2018.3.8f1, 2017.4.23f1
Comments (1)
-
eathom91
Jan 15, 2025 02:33
This is still an issue for me in Unity 6. Ctrl-Z makes the slider fill area disappear. I have to manually adjust the slider value in order for the fill area to re-appear. Fill Area is an image.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Resolution Note (2019.2.X):
low priority and minor or cosmetic issues. likely won't fix.