Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0b5
Issue ID
1132208
Regression
No
Undo makes a sliders fill area disappear until slider values change
Reproduction steps:
1. Open "1132208" project
2. Select "Fill"
3. Set "Rect Transform" -> "Left"(-7.5) to '0'
4. Undo
5. Notice that the fill isn't rendering
6. Select "HealthSlider" and move the Sliders Value
7. Notice that the fill started to render
Expected Result: Undo doesn't make the slider fill not render/ Resets to values which would not display the fill
Actual Result: Slider fill isn't rendered/ Resets to values which don't display the fill
Reproduced with: 2019.2.0a8, 2019.1.0b6, 2018.3.8f1, 2017.4.23f1
Comments (1)
-
eathom91
Jan 15, 2025 02:33
This is still an issue for me in Unity 6. Ctrl-Z makes the slider fill area disappear. I have to manually adjust the slider value in order for the fill area to re-appear. Fill Area is an image.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (2019.2.X):
low priority and minor or cosmetic issues. likely won't fix.