Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2017.4.X
Votes
0
Found in
2017.4.0f1
2018.3.4f1
Issue ID
1131979
Regression
No
Generating UV2 with UnityEditor.Unwrapping.GenerateSecondaryUVS fails when generating for models with more than 64k vertices
To reproduce:
1. Open user's attached project ("badUV2Generation")
2. Select "GenerateUV2Test" instance in the Hierarchy window
3. In the Inspector window, right click on the script Component and select "TestGenerateUV2"
-- Error is thrown
Expected: Error is not thrown, UV2 is generated
Actual: Error is thrown, UV2 is not generated
Reproduced with: 2017.4.23f1 LTS
Not reproduced with: 2018.3.8f1, 2019.1.0b6, 2019.2.0a8
Notes:
- UV2 can be generated using Asset Importer in the inspector window (Model > Generate Lightmap UVs)
Error in the Console:
SetPerIndexUVs failed because the output has >64K vertices
UnityEditor.Unwrapping:GenerateSecondaryUVSet(Mesh)
TestGenerateUV2:TestGenerate() (at Assets/TestGenerateUV2.cs:12)
Fixed in:
2017.4.27f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
ohbado
Aug 06, 2020 06:44
The same issue is recurring in Unity 2019.4.6f1.
When using GenerateSecondaryUVSet for a mesh with 64k or more vertices, you will get the following error message
SetPerIndexUVs failed because the output has too many vertices
UnityEditor.Unwrapping:GenerateSecondaryUVSet(Mesh)