Search Issue Tracker
Setting UnityEngine.UI.Text.text property repeatedly causes a memory leak
How to reproduce: 1. Open "TextMemoryLeak" project 2. Open the Scene 3. Enter Play mode and check the memory usage for some time 4. ... Read more
ArgumentNullException is shown when reverting the prefab instance
To reproduce: 1. Open the project, attached by the user (BugReport_Undo_Object registered for Undo cannot be null.zip) 2. Open the ... Read more
When Android is selected as the target platform, Compute Shaders cannot ...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Android 3. Open any scene in the project 4. Play the scene 5.... Read more
Crash in mono_marshal_get_cache when reentering Play mode after video cl...
Reproduction Steps: 1. Import attached project. 2. In Video Clip Preview, attach "Cats" video to Video Clip. 3. In any scene, enter... Read more
Crash in mono_jit_runtime_invoke when Animator instantiated from Script ...
How to reproduce: 1. Open the attached users project "2017AnimatorCrash" and "scene" scene 2. Enter playmode and open Animator win... Read more
Assertion failed on expression: 'device.IsInsideFrame()' when creating a...
To reproduce: Create a new project Expected vs Actual: there should not be any errors Reproduced on 5.6.2f1, 5.6.2p3 Not reproduce... Read more
[iOS][Cardboard][OpenGLES][Regression] Black Screen on VR Cardboard Buil...
Steps to reproduce: 1. Open attached project ("TST VR-small.zip") 2. Build and run on iOS device Result: screen on the iOS device ... Read more
WWW adds "http://localhost" prefix to the URL, if the URL doesn't contai...
To reproduce: 1. Open the project, attached by the tester (wwwPrefix.zip) 2. Open "scene" scene 3. Enter Play mode 4. Observe the c... Read more
Unity Launcher hangs when Windows user has no access to "C:\Users\<name>...
Reproduction steps: 1. Navigate to "<Drive Letter>:\Users\<Name>\AppData\Roaming\Unity\" 2. Right click on "Packages" folder and op... Read more
WebGL app won't run from 2017.1
To reproduce: 1) Open attached project 2) Build and run for WebGL Expected: App runs normally Actual: Project errors out and doesn'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
- [Android] Selection of text in the InputField is not being removed when pressing the backspace button on Android Devices