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[Mesh] Unity crash when creating a large mesh (180 million vertices) fro...
Steps to reproduce:1. Open the attached project "Case_1319589"2. In the top menu go to Window/DoIt -- this tries to create a Mesh at... Read more
Text does not clear when pressing the clear (x) button in a Search Field
How to reproduce:1. Open the attached project2. Click Window > SreachField Test3. Type anything into the Search Field4. Click the... Read more
Physics inconsitency with nested Rigidbody and Rigidbody2D
Reproduction steps:1. Open attached project "NestedPhysicsBug" and scene "SampleScene"2. Enter Play Mode3. Observe the CapsuleParent... Read more
Incorrect buffer values when computing shaders on AMD
Reproduction steps:1. Download and open the "computeBuffers.zip" project2. Build the project3. Open the built project with "RenderDo... Read more
[Windows] Shader Compiler Crashes When Compiling Shaders for Metal
Reproduction steps:1. Download and open the "compute shader compilation test 19.4.21.zip" project2. In the Project window, select th... Read more
[XR SDK][WindowsMR]Shared Depth Buffer not populated properly breaking W...
1. What happened It manifests in the same way a straw appears in a glass of water and looking at it from the side. The image is "tor... Read more
TextureImporter settings get dirtied upon switching Platform Setting vie...
How to reproduce:1. Open the attached project2. Select the 'testImage' asset in the Project window3. In the Inspector window switch ... Read more
Anti-aliasing for Render Texture is not doing anything when "MSAA" setti...
How to reproduce:1. Open the attached project "AATest.zip"2. Open the "SampleScene" scene3. Change the "New Render Texture" Anti-ali... Read more
[2D] [Sprite Atlas] Missing sprite when using prefab from an Asset Bundl...
[2D] [Sprite Atlas] Missing sprite when using prefab from an Asset Bundle which includes Sprite Atlas & Sprite Myeongseon Kim: H... Read more
Specific Windows are automatically docked next to other windows
To reproduce:1 Create a new project2 In the top right corner, select a default layout3 In the top menu bar, go to "Window" and try o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class