Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4.12f1
2020.2.0b7
2021.1.0a1
2021.2
2021.2.0a8
Issue ID
1321256
Regression
Yes
TextureImporter settings get dirtied upon switching Platform Setting views in Inspector window when used with AssetPostProcessor
How to reproduce:
1. Open the attached project
2. Select the 'testImage' asset in the Project window
3. In the Inspector window switch from Editor platform settings to another platform settings view
Expected result: settings do not need to be reapplied
Actual result: settings need to be reapplied
Reproducible with: 2019.4.12f1, 2019.4.22f1, 2020.2.0b7, 2020.3.1f1, 2021.1.0a1, 2021.1.0b11, 2021.2.0a8
Not reproducible with: 2018.4.32f1, 2019.4.11f1, 2020.2.0a1, 2020.2.0b6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a15