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Unable to Bind Null Depth Buffer When Using MRT
Steps: 1. Open attached repro project 2. Open the scene 3. Hit play 4. observe console for errors Expected: depth should be optiona... Read more
Unity crashes when using marshaling
Steps to reproduce: 1. Create a new Project 2. Add QA-supplied script on an object in the scene 3. Run the scene Reproduced in: 201... Read more
[LWRP] Skybox not appearing as a result of custom renderpass
Repro steps: - download this project - open demo scene - notice the sky in the scene is grey - click on the camera preview and notic... Read more
[ARKit] Facetracking subsystem crashes upon launching unless user specif...
Test results: https://docs.google.com/document/d/1kblEP6o9gpZ3b5nk7HpZ55G3aJSGzyJhETf_tJec36Q/edit?ts=5c703a9e User's app crashes ... Read more
[Linux][Editor] Activating license on CentOS 7 through the command line ...
To reproduce: 1. Install CentOS 7 minimal and update (sudo yum update -y) 2. Install the following packages: sudo yum install gtk3 m... Read more
Shadow Strength slider does not change the strength of the shadows when ...
How to reproduce: 1. Open attached project 2. Open "scene" 3. Open Project Settings > Quality > Check that Shadowmask Mode is set to... Read more
[2D SpriteShape] Creating a new Strip/Shape Sprite Shape Profile throws ...
Reproduction steps: 1. Create a new project and add 2D SpriteShape package 2. Try to create a new Strip/Shape Sprite Shape Profile ... Read more
Missing dll files errors when there is comma in the name of the project ...
How to reproduce: 1. Open attached project "Case_1124114_Project,comma.zip" 2. Observe Console Window Expected result: No errors in... Read more
Building player throws "ArgumentException: The Assembly UnityEditor is r...
Steps To Reproduce: 1. Create a new project 2. File > Build Settings > Build Expected Result: It should build successfully Observ... Read more
[Node] Branch nodes which can be either on/off display a double checkbox...
Repro steps: 1. Create a random number node 2. Connect it to a compare node 3. Connect the result to a branch node 4. Observe how th... Read more
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