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3
votes
Not Reproducible

NavMesh Surface references a baked area from the prefab instead of most ...

AI Navigation

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Jul 04, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open project attached by the QA 2. Open "Main" scene if not opened 3. In hierarchy window select "Plane" game objec... Read more

4
votes
Fixed

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.U...

uGUI

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Jul 05, 2017

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Version/s: 5.6.2p2

Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Select "Cube" in hieararchy 4. Add RectTransform component 5. ... Read more

0
votes
Won't Fix

API Updater does not show up after upgrading project

Scripting

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Jul 05, 2017

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Version/s: 5.6.2p2

Reproduction steps: 1. Open project attached (APIrepro.zip) with Unity 5.6. Expected result: API Updater will show up. Actual resul... Read more

0
votes
Fixed

[Android Vulkan] (Regression) Standard shader on forward rendering is re...

Mobile Graphics

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Jul 05, 2017

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Version/s: 2017.1.0f1

Step: 1. Open repro project. there is only a sphere using default material (standard shader) 2. Build Android apk with vulka api and... Read more

1
votes
Won't Fix

GUI TextField doesn't update when showing different TextField data in cu...

IMGUI

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Jul 05, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open my attached project 2. Open custom GUI window TEST (check .gif attached), press Open Test Window 1 3. In new t... Read more

0
votes
Won't Fix

[Android Vulkan] (Regression) Standard shader Forward Rendering Options ...

Mobile Graphics

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Jul 05, 2017

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Version/s: 2017.1.0f1

Step: 1. Open repro project. there are spheres using standard shaders which has the "Specular Highlights" on Forward Rendering Optio... Read more

0
votes
Fixed

[DX12] 3D Texture causing player crash

Graphics - General

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Jul 05, 2017

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Version/s: 2017.1.0f1

Step: 1. Open repro project, there is a cube using 3D texture 2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" ... Read more

0
votes
Fixed

Windows Standalone build uses twice the RAM on Vulkan than on D3D11

Graphics - General

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Jun 20, 2017

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Version/s: 2017.1.0b9

Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more

0
votes
Duplicate

[Regression] Dragging subset of child Game Objects changes their positio...

Editor - Other

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Jul 03, 2017

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Version/s: 5.6.2p1

To reproduce: 1. Open the only scene in the attached project 2. Select a subset of child Game Objects from the parent Game Object ca... Read more

0
votes
Fixed

[Perforce] Version Control window will trigger a connection loop if the ...

Version Control

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Jul 05, 2017

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Version/s: 2017.2.0b2

Steps to reproduce: 1. Set up Perforce server 2. Open Unity 3. in ProjectSettings -> Editor choose Perforce Version control and inpu... Read more

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