Search Issue Tracker
Not Reproducible
Votes
3
Found in
5.6.1f1
Issue ID
926845
Regression
No
NavMesh Surface references a baked area from the prefab instead of most recent baked area
To reproduce:
1. Open project attached by the QA
2. Open "Main" scene if not opened
3. In hierarchy window select "Plane" game object
4. Find NavMesh Surface component and bake it
5. Enter play mode
6. Enter scene view and notice that NavMesh Surface baked area has disappeared
7. Exit play mode and notice that there is no baked area on the Plane
Expected: Baked area shouldn't disappear after entering play mode.
Actual: Baked area disappears.
Note: This happens only with prefabs and if baked area is cleared on the prefab.
Workaround: Bake area within prefab.
Reproduced with: 5.6.2p2, 2017.1.0f2, 2017.2.0b2
Wasn't able to test on 5.5.x versions because of errors.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Sena_g
Jun 19, 2020 22:45
I had the issue in 2019.3.15f1
Xeonadow
Jul 22, 2018 18:55
Got this one in 2018.2.0f2
Shovancj
Nov 15, 2017 18:08
Did this issue get resolved. seeing it in 2017