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Min Bounces is getting clamped to the first digit of the Max Bounces fie...
Steps to repro:1. Create new project and scene;2. In the Lighting window (Window>Rendering>Lighting) click New Lighting Settin... Read more
Color Picker controls are assigned new ControlId when saving current scene
How to reproduce:1. Open attached project "ColorPicker.zip" and scene "SampleScene"2. In Project window, select Assets/New Material3... Read more
Loading Scene Async In Play Mode does not create a new Physics Scene
Reproduction steps:1. Download and open the attached project 'LocalPhysicsMode.zip'2. Open scene 'SampleScene'3. Enter Play Mode4. O... Read more
[Mobile] FixedUpdate gets called multiple times before the first Update ...
Reproduction steps:1. Open attached project "Case_1318647" and load Scene "SampleScene"2. Build and Deploy the Project on a device3.... Read more
Color Picker tool picks the color from the desktop background when mouse...
Reproduction steps:1. Open the attached project ("ColorPicker_Repro.zip")2. Click on "New Material.mat": Project window > Assets ... Read more
Importing VFX with a ShaderGraph assignment doesn't automatically compil...
Repro steps:1. Import the attached package.2. Observe that the VFX with ShaderGraph has no compiled.3. Reimport it or go to Edit >... Read more
Tags are changed to Untagged when loading an Adressable/AssetBundle scen...
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Focus out of the Editor window5. Click Load in the E... Read more
Model file to Unity scaling is defined as "1m (File) to 100m (Unity)" wh...
Reproduction steps:1. Open the user's attached project2. In the Project window, select Test.blend asset3. In the Inspector window, s... Read more
An empty custom editor will force all inspector windows to be redrawn ev...
How to reproduce:1. From any project, add the attached ForcesRepaint MonoBehaviour (see attached files)2. Create a new GameObject an... Read more
Loading invalid UXML or USS returns non null object
Loading UXML or USS files with errors returns non-null object. The import shows errors but you can still do var mysheet = AssetDatab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class