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Tilemap stops rendering when still in Camera's view
To reproduce: 1. Open the project, attached by the user (TilemapTest.zip) 2.Open "demo" scene 3. Move the camera along Z axis 4. Ob... Read more
"Shadow map cache entry with NULL shadowmap?" is spammed in console if B...
Reproduction steps: 1. Open project attached. 2. Open scene "Shop Interiors". 3. Focus scene window and inspect console. Expected r... Read more
[WebGL] file:// error lost with new embedding scheme
-e: there used to be an error when trying to start a build on a browser that doesn't support loading local JS files. now it is gone ... Read more
[Android] For checking and loading .obb file on device is necessary to r...
Reproduction steps: 1. Open the attached project; 2. Check if "Split Application Binary" in Player Settings is checked; 3. Build the... Read more
[iOS] Only half of sprite is visible on built app
Steps to reproduce: 1. Open attached project 2. Open scene "SecurityRoom" 3. Notice that portrait of person shows full face 4. Buil... Read more
Timeline clip name is not saved after renaming it
Steps to reproduce: 1. Open attached project 2. Open Timeline window 3. Select "GameObjectTimeline" in Project view 4. Select clip "... Read more
[Metal] Unable to access Texture2DArray from compute shader
Reproduction steps: 1. Open the attached project. 2. Make sure Editor is running with Metal graphics API. 3. Play and stop the scene... Read more
[Android] An app crashes when Split Application Binary is enabled and Bu...
Reproduction steps: 1. Create a new project; 2. Enable "Split Application Binary" in Player Settings; 3. Set Build System to Gradle ... Read more
[Android] Project exporting fails when Product Name has special characte...
To reproduce: 1. Download and open attached "repro925490.zip" project. 2. Go to build settings and make sure that Build System is s... Read more
Disabling a gameObject and then immediately re-enabling prevents Update...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: both objects are properly animatin... Read more
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