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[Windows][IL2CPP] A "SocketException: Protocol option not supported" is ...
Repro steps: 1. Open QA attached project "repro_1099133" 2. Build and Run on WindowsStandalone 3. Press the "Test IPv6" button 4. Ch... Read more
[OSX standalone] Player Resolution Dialog crashes in background
OSX standalone player crashes on losing focus from Resolution Dialog. Steps to Reproduce 1. Create a new project 2. Make sure that ... Read more
Preview window of a transition shows NaN when changing Transition Durati...
How to reproduce: 1. Open case_1092857-Preview window repro 2. Go to Window -> Animation -> Animator 3. In the Project window select... Read more
ProBuilder - Multiple exceptions occur when trying to create a new shape
If you have ProBuilder installed and attempt to create a new shape with it, multiple exceptions occur and the shape is not created. ... Read more
Crash on SetupPrefabInstancesAndFileIDsForSaveFromExistingPrefabInstance...
How to reproduce: 1. Open the "Prefab_Override_Crash.zip" project 2. Open the "scene.unity" scene 3. Select the "Level3Meshes" in th... Read more
UnityEngine.SpatialTracking.TrackedPoseDriver references are missing
How to reproduce: 1. Open the attached project 2. Open the "MyScene" scene 3. Inspect the errors in the Console window Expected: No... Read more
Not all asset's objects are imported to editor when importing .blend fil...
Reproduction steps: 1. Open attached project("BlendPartialImportBug") 2. Drag prefabs "fbx file" and "blend file" into the scene 3. ... Read more
[LWRP] Changing render scale in runtime has no effect since LWRP 3.3.0
Steps to reproduce: 1. Open attached project with lwrp 4.0.0 or higher 2. Play the scene 3. Observe that render scale changed in run... Read more
[LWRP] Render Scale also scales UI resolution
Steps to reproduce: 1. Open attached project 2. Select the LightweightAsset and slide down the Render Scale value 3. Observe that UI... Read more
[VR][LWRP]Depth of field effect calculated from both eyes is applied to ...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode Expected result: depth of field is applied per eye... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object