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[Vulkan] Crash on vk::ImageManager::RemoveTextureIDBinding when exiting ...
How to reproduce:1. Open the project from "DOTSEntitiesVulkan.zip"2. Close Editor Reproducible with: 2020.2.3f1, 2020.2.4f1Not repro... Read more
All assets that are in the project are included as dependencies when exp...
Reproduction steps:1. Open the user's attached project2. In the project window, create a new C# script and call it "ATest" (or anyth... Read more
[UI Toolkit] OnPointerEnter and OnPointerExit is called every frame the ...
Reproduction steps:1. Open project in "Swappy Shapes.zip"2. Open Console window3. Enter Play Mode4. Click on the settings icon on th... Read more
The GameObjects order in the Hierarchy gets changed after reopening a Sc...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy expand the 'Parent' object4. Right-clic... Read more
"Couldn't create a Convex Mesh from source mesh" message appears in Play...
How to reproduce:1. Open the user's attached "ProxyTest" project2. Open custom Build window (Build->Build...)3. Set a build path ... Read more
[XR][URP] BeginCameraRender method is lagging behind when using URP
Reproduction steps:1. Open the user's attached project "Lag Test 2020.2 URP.zip"2. Load the "Mirror_" scene3. Enter Play mode4. Move... Read more
[Mobile] Android apps do not call Application.wantsToQuit
How to reproduce:1. Open the attached "Repro1313841.zip" Project2. Switch to Android and Select "Development build" in Build setting... Read more
Shader Compiler crashes when using Interlocked* methods in pixel shader
Reproduction steps:1. Open the attached "case_1310201.zip" project2. In the Project window, select Test.shader and compile it3. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation