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Fixed in future release

Votes

0

Found in

5.6.0f3

Issue ID

898318

Regression

No

Crash using RenderTextureFormat.RFloat w/ Command Buffer

Graphics - General

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Priority: 7Not yet prioritized for a release

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Severity: 1Crash or major loss of functionality

Steps to reproduce:
1) Download and open attached project "Deferred Renderer.zip"
2) Open and play "Test Scene"

Actual result: Crash
Expected: Sphere is rendered and Unity doesn't crash

Note: It crashes while using RenderTextureFormat.RFloat for Command Buffer in file TestForwardBuffer.cs line 42

The two cameras should be on top of each other. HDR is on for both. They both clear to color. The deferred-rendered camera (the main camera) should have its culling mask set to something not found in the scene (because setting it to none prevents scene from doing the lighting passes).

Tested and reproduced on:
Windows 10
Unity 5.6.0f3, 2017.1.0b1

Could not test prior because due to missing API's

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