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Drawing ReorderableList in custom PropertyDrawer causes rendering issues
Drawing a Serialized property with custom PropertyDrawer which draws ReorderableList causes rendering issues in the said list. The i... Read more
IndexOutOfRangeException when multi-selecting a mix of sprite atlases
"IndexOutOfRangeException: Array index is out of range." when selecting a mix of packed and empty sprite atlases 1. Open attached p... Read more
"The SerializedObject should not be used" when selecting a single atlas ...
"The SerializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead." when selectin... Read more
DeoptimizeTransformHierarchy crashes when an object having a SkinnedMesh...
Reproduction Steps: 1. Import attached project. 2. Open "asdf" scene. 3. Enter play mode. Result in 5.5: Unity crashes. Result in ... Read more
Two pass Surface Shader does not include Vertex color data in the second...
Steps to reproduce: 1. Open attached project 2. Select "OW_Decal" shader 3. Click "Show generated code", look at line 627 4. Observe... Read more
Raycast passes through EdgeCollider2D at vertices
Raycast passes through EdgeCollider2D at vertices. To reproduce : 1. Open attached Unity project. 2. Enter play mode and select sce... Read more
Input Field ignores users input if its Content Type is Integer/Decimal N...
How to reproduce: 1. Open the attached "InputFieldBug" project and enter playmode 2. Select the bottom Input Field with positive dec... Read more
[Adreno GPU] Line artifacts with realtime shadows
Line artifacts are observed with realtime directional shadows. The issue is noticed with devices that has Adreno GPU. Steps for rep... Read more
A specific Finnish symbols disappears from input text field after input
To reproduce: 1. Set input language as Finnish 2. Open project 3. Play scene 4. In input field type a few letters, press Enter 5. E... Read more
SceneManager.GetSceneByBuildIndex().name returns an empty string if scen...
Reproduction steps: 1. Open the attached project and run any scene 2. See, that .GetSceneByBuildIndex().name returns valid name only... Read more
All about bugs
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