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[Mac] VS for Mac opens new instance after Unity was reopened
VS for Mac opens new instance after Unity was reopened To repro:1. Open Unity and create a script.2. Double-click on the script, VS ... Read more
Materials turn white when viewed in standalone player
I downloaded the Viking Village sample project from the asset store and built it for Windows. When running in the player, some of th... Read more
Particles are ignoring Masking options when using a Mask
To reproduce:1. Open user's project2. In Hierarchy window select PS3. In Scene window, press Simulate Expected: particles are visibl... Read more
Unity fails creating or switching projects within the Editor if "Malware...
How to reproduce:1. Open Unity2. Go to File3. Create / open a project from editor Expected result: The current instance of Unity is ... Read more
Unity attempts to release a render texture from a prefab that was never ...
To reproduce:1) Open the project attached by the user2) Make sure all of the 3 scenes are in build settings (re-add them if you see ... Read more
Tilemap Editor throws NullReferenceException when adding a reference to ...
How to reproduce:1. Open Unity2. Load tester-submitted project3. Find "A3" Assembly definition in "A3" folder4. If a reference to "A... Read more
MAC OSX - Raycasting is incorrect. (seems to be casued by Camera.main.Sc...
The Navmesh agents in the attached project should move to where the user clicks. This functionality seems to be broken. Steps to rep... Read more
Shader partially reverts to Fallback if Directional Light has shadows set
How to reproduce:1. Open the "ShaderRepro.zip"2. Open the "temp" scene3. Notice, that the nebula fogs are not visible Actual result:... Read more
[Mac] CMD-Q (Quit) doesn't work for launch window.
CMD-Q (Quit) doesn't work for Mac launch window. Read more
Collab service window: "Show All On Dashboard" leads to list of projects...
Steps to Reproduce:1. Launch the editor against the staging environment.2. In the services window enable Collab.3. Add a bunch of as... Read more
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