Search Issue Tracker
Not Reproducible
Votes
2
Found in
2017.2.0p3
Issue ID
974734
Regression
No
Unity attempts to release a render texture from a prefab that was never instantiated when using Resources.UnloadUnusedAssets();
To reproduce:
1) Open the project attached by the user
2) Make sure all of the 3 scenes are in build settings (re-add them if you see error about "scene is not added to BuildSettings")
3) Run the project and wait a bit to let all the scenes to load/unload for the reproduction of the bug
Result: "Releasing render texture that is set as Camera.targetTexture!" error is thrown when using Resources.UnloadUnusedAssets();
Reproduced with: 2018.1.0b1, 2017.3.0f3, 2017.2.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Resolution Note:
Not reproducible from 2019.1+