Search Issue Tracker
Not Reproducible
Votes
2
Found in
2017.2.0p3
Issue ID
974734
Regression
No
Unity attempts to release a render texture from a prefab that was never instantiated when using Resources.UnloadUnusedAssets();
To reproduce:
1) Open the project attached by the user
2) Make sure all of the 3 scenes are in build settings (re-add them if you see error about "scene is not added to BuildSettings")
3) Run the project and wait a bit to let all the scenes to load/unload for the reproduction of the bug
Result: "Releasing render texture that is set as Camera.targetTexture!" error is thrown when using Resources.UnloadUnusedAssets();
Reproduced with: 2018.1.0b1, 2017.3.0f3, 2017.2.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Not reproducible from 2019.1+