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Perforce integration issue: P4Merge is not found
Steps to reproduce : - run P4 in 64 bit mode- go to Preferences > External Tools > Revision Control Diff/Merge and notice the ... Read more
A Perforce user is allowed to Get Latest on a file that is already at th...
Steps to reproduce : - connect to a Perforce server- create a prefab- right click and notice the Get Latest option although it was j... Read more
Unity doesn't inform user, that deferred lightning or soft shadows aren'...
To reproduce:1. Set deferred lightning on camera2. Set soft shadows on directional light3. No info is displayed about being not supp... Read more
Unity hangs after performing Build and run to iOS
Happens randomly. Seems that Unity is still trying to send messages to xcode.Log attached (Editor-prev.log)"2013-05-31 17:28:25.923 ... Read more
Can not change call volume from Unity app
In Eclipse project, using the following code allows changing the call volume with the volume buttons:setVolumeControlStream(AudioMan... Read more
IsOpenForEdit doesn't lock editor
To reproduce:1. Open IsOpenForEdit2. Open scene test3. Select Cube in hierarchy4. Editor isn't locked (4.2f1) In 4.1.5f1, editor is ... Read more
Error building Player: NotSupportedException: Too many handles
To reproduce:1. Open project2. Build to iOS3. Error building Player: NotSupportedException: Too many handles Read more
Pasting gameObject into Hierarchy inserts at wrong level
When pasting a copied gameObject or collection of gameObjects or a gameObject parent and children, into the heirarchy, it always ins... Read more
Scene loading is slower on Android than on iOS
Loading the scene via "LoadLevelAdditiveAsync" takes 2 seconds to load on an iPad 4 and around 10 seconds on a Samsung Galaxy Note 1... Read more
Custom quality settings not shown on Mac standalone
Steps to reproduce : - create a new project- go to Edit > Project Settings > Quality- add a new quality level- build the scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"