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"No PC, Mac & Linux Standalone module loaded" in Facebook Build Settings
To reproduce: 1. Remove Facebook Gameroom build support by going to {Unity Install Folder}\Editor\Data\PlaybackEngines and deletin... Read more
[WSA] Build and Run gives the error with Visual Studio 2017
Steps to reproduce: 1. Open any project 2. Switch platform to Windows Store 3. Build and Run 4. Observe the error in the Console Ex... Read more
AMD GPU installations are missing vulkan-1.dll
=== In many cases the end users seem to be missing vulkan-1.dll from their systems, causing the vulkan renderer to fail (and crash ... Read more
[Animation] Changing Animator.Speed during animation transition does not...
Reproduction Steps: 1. Import attached project. 2. Open "MyScene" scene. 3. Enter Play mode. Expected results: Transition to attack... Read more
A specific model starts moving unexpectedly when animations are crossfad...
To reproduce: 1. Open project 2. Open and play 'AnimatorControllerPlayable' scene 3. Choose 'char_ethan' game object and enable 'B t... Read more
UI Dropdown list does not render if the Canvas is disabled and enabled a...
To reproduce: 1. In a new project, create Canvas 2. Press Play 3. Disable Canvas 4. Enable Canvas 5. Create Dropdown 6. Click on Dr... Read more
VR does not render if a renderTexture whose format is set to RGB565 is c...
Steps to reproduce: 1. Download and open the attached project 2. Attempt to enter playmode Expected result: everything as usual Act... Read more
Bloom not working with HDR and bloom threshold at >1
Reproduction steps: 1. Open the attached project on Unity 5.6.0b4 or newer 2. Open the only scene 3. Open Game tab 4. See that there... Read more
Font Size on a Import Settings doesn't resize text when the font Charact...
To reproduce: 1. Download attached project "896661.zip" and open it in Unity 2. Open "Title" scene 3. Select "Game" view 4. In Proj... Read more
[HoloLens] Editor crashes when doing the bloom gesture during Holographi...
Steps to reproduce: 1. Open any Unity project or create a new one 2. Switch platform to WSA and enable virtual reality support in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX