Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b11
Issue ID
890601
Regression
No
A specific model starts moving unexpectedly when animations are crossfaded via script
To reproduce:
1. Open project
2. Open and play 'AnimatorControllerPlayable' scene
3. Choose 'char_ethan' game object and enable 'B transfer' in 'Playable handler' script in editor
Expected: It should transfer to 'PlantNTurnLeft180' animation
Actual: character 'sits weirdly' and error is thrown: 'Cannot connect output 0, it is already connected, the tree topology will be invalid. Disconnect it first
UnityEngine.Experimental.Director.PlayableGraph:Connect(PlayableHandle, Int32, PlayableHandle, Int32)
CrossFadeMixer:Crossfade(AnimationPlayable, Single) (at Assets/CrossFadeMixer.cs:52)
PlayableHandler:Update() (at Assets/PlayableHandler.cs:63)'
Reproduced on: 5.5.2p4, 5.6.0f2, 17.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
Add comment