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Fixed in 2017.1.X
Votes
1
Found in
5.6.0b7
Issue ID
879954
Regression
Yes
Bloom not working with HDR and bloom threshold at >1
Reproduction steps:
1. Open the attached project on Unity 5.6.0b4 or newer
2. Open the only scene
3. Open Game tab
4. See that there is no bloom
Can't reproduce on 5.5 because of Standart Asset script errors.
Reproduced on: 5.6.0b4, 5.6.0f3, 2017.1.0a6
Regression on: 5.6
Comments (6)
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Khaeops
Mar 29, 2018 02:27
Issue can be resolved. Edit > Project Settings > Graphics
Edit all the tiers to 'Use HDR'. Was disabled for all tiers by default for PC, Mac and Linus Standalone build in Unity 2018.1.b10 Personal.
AyumuKasuga
Nov 02, 2017 11:10
I've contacted Unity regarding this issue and they got back to me with a working solution:
By default "Use HDR" (the project wide setting) is disabled for all graphics tiers on iOS and Android. To enable it please go to "Edit > Project Settings > Graphics" and disable "Use DEfaults" on the tiers where you wish to use HDR. Then enable the "Use HDR' checkbox on these tiers.
AyumuKasuga
Oct 23, 2017 11:52
Still not fixed in 2017.2
Elringus
Jul 11, 2017 15:03
Still reproduced when switched to Android platform on Unity 2017.1.0f3 with both PostProcessingStack v1 and v2.
kylda
Jun 14, 2017 08:49
Same issue.I think The reason is that: Even allow HDR on camera,the frame buffer is till ARGB32 on mobile .However,Its RGBhalf on PC platform and get nice effect.
vanthanh30691
May 25, 2017 07:30
Same issue with me.