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Particle system twitches when being moved
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select particle system4. Move it using XZ handle f... Read more
Setting Image type to Tiled if sprite was resized externally will cause ...
Steps to reproduce: 1. Open attached project "791046.zip"2. Open scene "repro"3. In hierarchy, select "Canvas > Image" and change... Read more
[WSA] BuildTarget naming inconsistencies between Command line arguments ...
http://docs.unity3d.com/Manual/CommandLineArguments.html-buildTarget <name> suggests to use "wsa" argument in command line. ht... Read more
websocket library you use prints a "*** sending new, pending truncated *...
according:https://github.com/warmcat/libwebsockets/issues/123https://github.com/warmcat/libwebsockets/issues/124 rx_buffer_size shou... Read more
[5.4] When building project to any platform sprites lose their image ref...
Reproduction steps:1. Open the attached project (790144-ReproProject.zip)2. Open the "test" scene3. Import the "Untitled" sprite to ... Read more
[UNET] NetworkServer.Spawn disconnection when using network latency simu...
[UNET] NetworkServer.Spawn disconnection when using network latency simulation Steps to reproduce:1. open attached project (make sur... Read more
[Preview Data]Importing the attached MP3 file throws error related to pr...
Steps to repro:1. Launch Unity2. Import the attached MP3 file into Unity3. On import, note that an error is thrown in the console re... Read more
[FSBTool and Unity][Crash] Importing a very small wav file crashes FSBTo...
Steps to repro:1. Launch Unity2. Import the attached wave file which is a very small file Note that FSBTool crashes on 5.4.0.b16 But... Read more
[Win] Light & reflection probes set to OFF in mesh renderer after upgrade
To repro:1. Open attached project RefProbesUpgrade2. Open scene baked3. Select sphere4. Notice that both light and reflection probes... Read more
[Lightmaps][MSE][Build] LoadSceneAsync Additive and changing active scen...
Steps to reproduce:1. open users attached project2. build standalone3. Load A4. Load B5. Set B active6. Load C7. Set C active - Ligh... Read more
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