Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.4f1
Issue ID
784378
Regression
No
[WSA] BuildTarget naming inconsistencies between Command line arguments and BuildPipeline.BuildPlayer
http://docs.unity3d.com/Manual/CommandLineArguments.html
-buildTarget <name> suggests to use "wsa" argument in command line.
http://docs.unity3d.com/ScriptReference/BuildTarget.html
BuildTarget used in BuildPipeline.BuildPlayer suggests "WSAPlayer" as an argument.
Using "WSAPlayer" instead of "wsa" user should succeed building, but it would be nice to have those arguments named consistently in mentioned documentation pages.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment