Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.4f1
Issue ID
784378
Regression
No
[WSA] BuildTarget naming inconsistencies between Command line arguments and BuildPipeline.BuildPlayer
http://docs.unity3d.com/Manual/CommandLineArguments.html
-buildTarget <name> suggests to use "wsa" argument in command line.
http://docs.unity3d.com/ScriptReference/BuildTarget.html
BuildTarget used in BuildPipeline.BuildPlayer suggests "WSAPlayer" as an argument.
Using "WSAPlayer" instead of "wsa" user should succeed building, but it would be nice to have those arguments named consistently in mentioned documentation pages.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash with multiple StackTraces when entering Play Mode in a project with corrupted FBX files
- Index Out Of Range exception when trying to use Rendering Layer Override in Probe Adjustment Volume without a mask defined in lighting settings
- [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
- Huge performance overheads appear when there is a large amount of bindings in the UI Toolkit
- Visual Effects Graph Blackboard can't be scrolled horizontally
Add comment