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0
votes
Postponed

[Mixed Lights] Baked indirect portion of mixed light does not use near p...

Shadows/Lights

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Mar 21, 2017

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Version/s: 5.6.0f1

Reproduction steps: 1. Open project attached(Test.zip) 2. Open scene "MixedSpotLight" 3. Generate lighting. Expected result: There ... Read more

0
votes
Fixed

Deprecated field 'wantsFullScreenLayout' warning is thrown in Xcode

iOS

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Mar 23, 2017

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Version/s: 5.5.2p3

Steps to reproduce: 1. Download "repro for 894136.zip" 2. Open the project 3. Build to iOS 4. Open the project in Xcode 5. Build to ... Read more

2
votes
Fixed

Animator.Rebind() resets game object position to the original instantiat...

Animation

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Mar 23, 2017

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Version/s: 5.5.2p3

To reproduce: 1. Open repro project 2. Open and play scene 3. Press 'space' Expected: after pressing 'space' key character will st... Read more

0
votes
Fixed

Shader compiler considers '//' after #pragma directive as an input variant

Shaders

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Mar 23, 2017

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Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> Materials; 3. Open 'StandardTest' shader; 4. No... Read more

0
votes
Fixed

Asset's path with backslashes (default windows directory separator) is n...

Scene Management

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Mar 23, 2017

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Version/s: 2017.1.0a5

Mostly related to paths that are used on Windows Steps: 1. Open attached project 2. Open "TestScene" ==> "'Assets\Prefabs\test.pref... Read more

0
votes
Fixed

[IL2CPP] Failed running UnusedByteCodeStripper when building the project...

Scripting

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Mar 22, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1. Open the attached project (IL2CPPTesting.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal ... Read more

0
votes
Fixed

[IL2CPP] Errors when building the project: Failed running, Exception: [....

Scripting

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Mar 21, 2017

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Version/s: 5.6.0b11

A bunch of long Errors appear when trying to build the project using IL2CPP. Steps to reproduce: 1. Open User's attached project (u... Read more

0
votes
Fixed

Collab - Crash on Publish/Revert/Rollback/Update operations

Collab

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Mar 16, 2017

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Version/s: 5.6.0f2

This is an unrecoverable, 100% on first commit Collab crash. It happens when the user is on a poor network while fetching the JSON c... Read more

0
votes
Won't Fix

Awaking Collab after computer inactivity requires the user to relog to Org

Launcher

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Mar 23, 2017

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Version/s: 2017.1.0a5

Assuming the user has a Collab-enabled project, and that the user has a project running. 1. Start Unity 2. Connect to any of your... Read more

0
votes
Not Reproducible

[GPUInstancing] Draw calls number doubles after switching between active...

Terrain

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Mar 23, 2017

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Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project and 't1InitialRepro' scene; 2. Launch the scene; 3. In the Game view click on Stats button... Read more

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