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[Regression] Copying color from component throws NullReferenceException
Note: Not only UI is affected. Tested and reproduced the same on: Materials, scripts with 'Color', Camera background, Lighting etc. ... Read more
Crash in NavMeshAgent::CalculatePolygonPath during playmode when using N...
How to reproduce: 1. Open the attached "Phobia_5.6" project and "SceneCrash" scene 2. Enter playmode Expected result: Agent moves ... Read more
Render() into targetTexture causes flickering of child Camera
Reproduction steps: 1. Open the attached project. Load scene "CameraTest" and enter a play mode; 2. The scene has two cameras, each ... Read more
Debug.LogAssertion method does not log anything to the console when call...
To reproduce: 1. Open the project, attached by tester (LogAssertionBug.zip) 2. Open "testScene" scene if not open 3. Press Play 4. ... Read more
After errors correction in the script, the button to download Android mo...
Reproduction steps: 1. Open the attached project; 2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs"; 3. Build the pro... Read more
Editor Crashes During Unity Collab Project Sync (WebViewWindowPrivate::O...
Crash Unity Collab 1. What happened 2. How we can reproduce it using the example you attached Crashed while syncing a exsting proj... Read more
Blendshape normal deltas are applied at wrong time in normal calculation...
Wireframe mode shows that the surface of the mesh is completely smooth, yet when in shaded mode it looks as if it is warped. This vi... Read more
HingeJoint.angle is incorrect when object has initial rotation
-e: The value reported by HingeJoint.angle is incorrect when an object with the HingeJoint component has a non-zero angle set in eit... Read more
Setting Animator's parameter does not work if prefab with animator was i...
To reproduce: 1. Open users project "BugSetAnimatorFloat.zip". 2. Open and Play "SceneStart" scene. 3. Open Console and Animator win... Read more
[Asset Bundles] Building AssetBundles for a different platform than the ...
1. Open the project attached 2. Notice that the build target is Android and Editor/CreateAssetBundles.cs script is set to build asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view