Search Issue Tracker
Fixed in 2017.1.X
Votes
4
Found in
5.6.0f3
Issue ID
904910
Regression
Yes
Crash in NavMeshAgent::CalculatePolygonPath during playmode when using NavMesh.CalculatePath and NavMeshAgent.Warp on same agent
How to reproduce:
1. Open the attached "Phobia_5.6" project and "SceneCrash" scene
2. Enter playmode
Expected result: Agent moves to its destination, no crash occurs
Actual result: Crash occurs
Regression introduced in - 5.6.0a6
Reproducible with - 2017.1.0b2, 5.6.0p2, 5.6.0a6
Not reproducible with - 5.6.0a5, 5.5.3f1
--------------
Fixed in: 2017.1.0b6
Backported to: 5.6.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment