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Fixed in Unity 2017.1

Votes

4

Found in

5.6.0f3

Issue ID

904910

Regression

Yes

Crash in NavMeshAgent::CalculatePolygonPath during playmode when using NavMesh.CalculatePath and NavMeshAgent.Warp on same agent

AI

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Priority: 2Necessary for shipping a final release

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Severity: 1Crash or major loss of functionality

How to reproduce:
1. Open the attached "Phobia_5.6" project and "SceneCrash" scene
2. Enter playmode

Expected result: Agent moves to its destination, no crash occurs
Actual result: Crash occurs

Regression introduced in - 5.6.0a6
Reproducible with - 2017.1.0b2, 5.6.0p2, 5.6.0a6
Not reproducible with - 5.6.0a5, 5.5.3f1

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Fixed in: 2017.1.0b6
Backported to: 5.6.1p2

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