Search Issue Tracker
Fixed in 2017.1.X
Votes
4
Found in
5.6.0f3
Issue ID
904910
Regression
Yes
Crash in NavMeshAgent::CalculatePolygonPath during playmode when using NavMesh.CalculatePath and NavMeshAgent.Warp on same agent
How to reproduce:
1. Open the attached "Phobia_5.6" project and "SceneCrash" scene
2. Enter playmode
Expected result: Agent moves to its destination, no crash occurs
Actual result: Crash occurs
Regression introduced in - 5.6.0a6
Reproducible with - 2017.1.0b2, 5.6.0p2, 5.6.0a6
Not reproducible with - 5.6.0a5, 5.5.3f1
--------------
Fixed in: 2017.1.0b6
Backported to: 5.6.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment