Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b4
Issue ID
904385
Regression
Yes
After errors correction in the script, the button to download Android module shows up in the Build settings window
Reproduction steps:
1. Open the attached project;
2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs";
3. Build the project on Android platform;
4. After the error shows, return to the script and return deleted lines;
5. Go to Build Settings window;
Actual result: after the errors are repaired, the button to download Android module shows up in the Build settings window, although Android module was installed.
Expected result: the project should built.
Reproduced with: 5.6.0b1, 5.6.0b4
Not reproducible with: 5.6.0a1
Cannot be tested with older than 5.6 versions because of the errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment