Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b4
Issue ID
904385
Regression
Yes
After errors correction in the script, the button to download Android module shows up in the Build settings window
Reproduction steps:
1. Open the attached project;
2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs";
3. Build the project on Android platform;
4. After the error shows, return to the script and return deleted lines;
5. Go to Build Settings window;
Actual result: after the errors are repaired, the button to download Android module shows up in the Build settings window, although Android module was installed.
Expected result: the project should built.
Reproduced with: 5.6.0b1, 5.6.0b4
Not reproducible with: 5.6.0a1
Cannot be tested with older than 5.6 versions because of the errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment