Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b4
Issue ID
904385
Regression
Yes
After errors correction in the script, the button to download Android module shows up in the Build settings window
Reproduction steps:
1. Open the attached project;
2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs";
3. Build the project on Android platform;
4. After the error shows, return to the script and return deleted lines;
5. Go to Build Settings window;
Actual result: after the errors are repaired, the button to download Android module shows up in the Build settings window, although Android module was installed.
Expected result: the project should built.
Reproduced with: 5.6.0b1, 5.6.0b4
Not reproducible with: 5.6.0a1
Cannot be tested with older than 5.6 versions because of the errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment