Search Issue Tracker
Crash on switch platform to Flash
1) What happenedCrash on switch platform to Flash 2) How can we reproduce it using the example you attached1 Open Project2 Press Fil... Read more
[Collision] [Graphics] Particle System visualization for solid gives a "...
Steps to reproduce : - open ShurikenWorldCollisionTestScene- select "Particle System" game object- start Particle Effect if not alre... Read more
.wav and .aiff audio doesnt work on Flash
1) What happened.wav and .aiff audio doesnt work on Flash 2) How can we reproduce it using the example you attached1 Open project2 O... Read more
Build Settings. Can't move selected scenes in list if Build Settings win...
Steps:1. Open File->Build Settings2. Add several scenes to the list.3. Select one or two scenes.4. Press and hold left mouse butt... Read more
When importing a .ma file with a single animation clip - the existing c...
When importing a .ma file with a single animation clip, the "clipAnimation" array is (incorrectly empty), and therefore existing cli... Read more
Can't open Build Settings window if Editor window was minimized when Bui...
Seems that it is Win7 problem. And related to the fancy minimizing feature with taskbar buttons.Will not occur if you minimaze with ... Read more
When using Space bar to expand a drop down - Windows sounds is triggered.
When using Space bar to expand a drop down list in the importer - on Windows - one of the Windows sounds is triggered. Read more
Build Settings. You can input negative screen width/height in Player set...
Tried only with Web Player.Nothing bad actualy happend. Steps:1. Go to File -> Build Settings2. Select Web Player in list of plat... Read more
All projects look very dark on Samsung Galaxy S3 Mini
Any project (including an empty one) with 32-bit display buffer enabled looks very dark when it's run on Samsung Galaxy S3 Mini. Thi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument