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Standard Shader Parallax mapping causes graphical artifacts on the GameO...
How to reproduce: 1. Open the attached project 2. Move Editor Camera around in the scene and inspect StartingIslad GameObject Expec... Read more
Package Manager - Canceling package install forces you to install or res...
When canceling any package install you have a choice to "Continue" with the install or "Force Quit" Unity. If you choose to restart ... Read more
[Scripting, Profiler] It's not possible to get runtime size for meshes
With the current APIs Unity provides, it is difficult to determine exactly where the memory footprint for a mesh is coming from, esp... Read more
Material with lightweight render pipeline is being pink when being calle...
To reproduce: 1. Open attached project; 2. Open Sample scene 3. Press play 4. Notice that the cube is pink or invisible Actual resu... Read more
Version Control automatically Checkouts Reimported Sprites
How to reproduce: 1. Open attached project (Bug.zip) 2. Configure your "Version Control Integration for Perforce" setup 3. Ensure th... Read more
Unable to switch to different font on selecting another font from Asset ...
The font doesn't change the second time on selecting a different font asset. Steps to repro: 1. Create a new Project. 2. Gameobject... Read more
[Editor] Maximized "Game View" doesn't get minimized after disabling the...
When "Maximize on Play" was enabled while playing the scene, the "Game View" doesn't minimize back after disabling "Maximize on Play... Read more
Last or two last lines of Input Field disappear when pasting text before...
How to reproduce: 1. Open the attached user's 'EmptyProject.zip' project 2. Open "New Scene" and play the Scene 3. Write some lines ... Read more
[Android] Skinned Mesh with custom material is rendered glitchy on newer...
How to reproduce: 1. Open attached project 2. Build&Run to Android device containing Mali GPU 3. Launch the application and observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened