Search Issue Tracker
Fixed in 4.0.0
Votes
0
Found in [Package]
3.0.9
Issue ID
1088636
Regression
No
Standard Shader Parallax mapping causes graphical artifacts on the GameObject with smoothed normals when moving around the scene
How to reproduce:
1. Open the attached project
2. Move Editor Camera around in the scene and inspect StartingIslad GameObject
Expected: Standard Shader Parallax mapping shows appropriate values
Actual: Standard Shader Parallax mapping causes graphical artifacts
Reproduced on: 2018.3.0a4, 2018.3.0b12, 2019.1.0a11
Note: Could not test on earlier versions because of the broken prefab
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment