Search Issue Tracker
Fixed in 4.0.0
Votes
0
Found in [Package]
3.0.9
Issue ID
1088636
Regression
No
Standard Shader Parallax mapping causes graphical artifacts on the GameObject with smoothed normals when moving around the scene
How to reproduce:
1. Open the attached project
2. Move Editor Camera around in the scene and inspect StartingIslad GameObject
Expected: Standard Shader Parallax mapping shows appropriate values
Actual: Standard Shader Parallax mapping causes graphical artifacts
Reproduced on: 2018.3.0a4, 2018.3.0b12, 2019.1.0a11
Note: Could not test on earlier versions because of the broken prefab
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment