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Rendering a scene with a Skinned Mesh Renderer without an Animator compo...
How to reproduce: 1. Open the attached project 2. Enter Play Mode Expected result: Allocator errors should not be shown. Actual res... Read more
[Improved Prefab] Inspector and hierarchy window does not update after c...
Inspector and hierarchy window does not update after clicking documentation icon in prefab override window. Even when new GameObject... Read more
Grabing and Docking an UI tab next to itself, makes it or other tabs big...
Reproduction steps: 1. Create a New Project 2. Drag the Hierarchy tab next to itself Expected Result: It docks and replaces itself... Read more
Cannot add a script to an object when the script has precompilers inside...
How to reproduce: 1. Open attached project "repro_1099297" 2. Try to add a test script from the project view to GameObject inside th... Read more
The Manual mode is stuck when changing "DirectorUpdateMode" to manual in...
How to reproduce: 1. Open attached project "Playables Update Mode Bug.zip" and scene "SampleScene" 2. Enter Play mode 3. In the Hie... Read more
[Scene View] Zooming out in scene view is no longer limited.
Infinite zooming out is possible by mouse scroll which makes Scene grid, game objects, and gizmos disappear. Steps to repro: 1. Cr... Read more
[OpenGL] GameObjects blink for a split second on standalone with GPU Ins...
Repro steps: 1. Open QA attached project "repro_1101341" 2. Build and Run 3. Play Actual: Notice the flickering of the screen for a... Read more
Editor crashes upon entering the playmode when the graphics API is set t...
Steps to reproduce: 1. Download the attached project and open 'scene' 2. In the Player settings, make sure that the graphics API is... Read more
[Profiler] Color changes are not reflecting on selecting Color Blind Mod...
Color changes are not reflecting on selecting "Color Blind Mode" in profiling timeline Steps to repro: 1. Create a new project. 2. ... Read more
JsonUtility.FromJsonOverwrite does not take exponents into account conve...
How to reproduce: 1. Open tester-attached project 2. Check the 'StringToDouble.cs' script 3. Drag the Script onto any GameObject 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map