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Specific project crashes on Play in 5.6.0b11 on unity_mono_reflection_me...
Reproduction steps: 1. Open the attached project "CVR.zip" on 5.6.0b11; 2. Go to the "Example Scene" folder and load "Example.unity"... Read more
[Audio Mixer] Mute does not work on the child mixer of channel or on the...
Reproduction steps: 1. Open the attached project "test Unity labs audio.zip"; 2. Open the Audio Mixer Tab; 3. Enter a play mode; 4. ... Read more
[Linux Editor] Calls to SceneManager.LoadScene() result in 'INTERNAL ASS...
When SceneManager.LoadScene() is called from a script, assert warnings appear in the console. Steps to reproduce: 1) Open the attac... Read more
The parameter "layerMask" shows incorrect value both on Physics2D.Overla...
Reproduction steps: 1. Open the attached project "Testing.zip"; 2. Open the Test scene; 3. Select the Cube game object in the Hierar... Read more
Crash on entering play mode
Steps to reproduce: 1. open project from oc link (in edit, "Stripped") 2. open TeenLoop scene and enter/exit playmode until it crash... Read more
DXT1 textures with alpha do not support transparency
Reproduction Steps: 1. Import attached project. 2. In Project, select texture "DXT1". 3. In Inspector, mark "Alpha is Transparency" ... Read more
Unity crashes in <tessMeshAddEdgeVertex>, when 2D colliders collide
Reproduction steps: 1. Open the attached file "case_891305_smallProject.zip"; 2. Open the scene "DevTest"; 3. Enter Play mode; Actu... Read more
Collab - Using "Go back to..." on a 3D object will keep the 3D object bu...
Assuming you have a Collab-enabled project. Assuming your first commit/publish has been done and it is the only publish done. 1. Cr... Read more
[Android] White screen after returning from Oculus Profile menu back to ...
Reproduction steps: 1) Open "888934_OculusHomeIssue.zip" project 2) Build and run on Android device 3) Attach device to the GearVR r... Read more
[Anim] name change to parameter gives error at runtime
changing the name of an assigned parameter, then generates an error at runtime... "BlendTree "Blend Tree" in state "viz" in Control... Read more
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