Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b11
Issue ID
889992
Regression
Yes
Specific project crashes on Play in 5.6.0b11 on unity_mono_reflection_method_get_method
Reproduction steps:
1. Open the attached project "CVR.zip" on 5.6.0b11;
2. Go to the "Example Scene" folder and load "Example.unity" scene;
3. Try to enter a play mode;
4. Observe the crash;
5. Repeat 1-3 steps on 5.6.0b10;
6. Observe, that there is no crash, the scene works as expected.
Note: sometimes you have to enter a play mode more times, but it always ends up crashing.
Tested on: Windows 8.1 and Windows 10.
Not reproducible: 5.6.0b10 and lower.
Reproduced on: 5.6.0b11, 2017.1.0a3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
This is a duplicate of issue #888664