Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0xb10
Issue ID
890420
Regression
Yes
[Linux Editor] Calls to SceneManager.LoadScene() result in 'INTERNAL ASSERT' warnings
When SceneManager.LoadScene() is called from a script, assert warnings appear in the console.
Steps to reproduce:
1) Open the attached project.
2) Assign the 'ResetScene.cs' script to Main Camera.
3) Enter play mode.
4) Press 'R' key.
Error is logged in the Console:
INTERNAL ASSERT: The call to OnLevelWasLoaded has been deprecated for while now, consider removing it or bump the version check here
However, the scene is reloaded successfully.
Reproduced on:
5.6.0b10
Did not reproduce:
2017.1.0a4 (trunk), 5.6.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment