Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0xb10
Issue ID
890420
Regression
Yes
[Linux Editor] Calls to SceneManager.LoadScene() result in 'INTERNAL ASSERT' warnings
When SceneManager.LoadScene() is called from a script, assert warnings appear in the console.
Steps to reproduce:
1) Open the attached project.
2) Assign the 'ResetScene.cs' script to Main Camera.
3) Enter play mode.
4) Press 'R' key.
Error is logged in the Console:
INTERNAL ASSERT: The call to OnLevelWasLoaded has been deprecated for while now, consider removing it or bump the version check here
However, the scene is reloaded successfully.
Reproduced on:
5.6.0b10
Did not reproduce:
2017.1.0a4 (trunk), 5.6.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment