Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0f2
Issue ID
891501
Regression
No
Collab - Using "Go back to..." on a 3D object will keep the 3D object but remove material references
Assuming you have a Collab-enabled project. Assuming your first commit/publish has been done and it is the only publish done.
1. Create a 3D object
3. Create a new material.
4. Right-click and drag the newly created material to the 3D object in your scene.
5. Publish
Notice that the scene is published at the same time.
6. Rollback by chosing "Go Back to..." in Collab history.
Notice that your 3D object is still in the scene and no longer has a default material. The 3D object should also be removed, not just the material file.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment