Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0f2
Issue ID
891501
Regression
No
Collab - Using "Go back to..." on a 3D object will keep the 3D object but remove material references
Assuming you have a Collab-enabled project. Assuming your first commit/publish has been done and it is the only publish done.
1. Create a 3D object
3. Create a new material.
4. Right-click and drag the newly created material to the 3D object in your scene.
5. Publish
Notice that the scene is published at the same time.
6. Rollback by chosing "Go Back to..." in Collab history.
Notice that your 3D object is still in the scene and no longer has a default material. The 3D object should also be removed, not just the material file.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment