Search Issue Tracker
[Legacy] Adding Is Active property while in recording mode crashes at Un...
Steps to reproduce: 1. Open attached project "788452.zip"2. Open scene "repro"3. Open animation window4. In hierarchy, select "Cube"... Read more
Generate Lightmap UVs doesn't complete in more than 20 hours for a house...
To reproduce:1. Open attached project2. Select bedroom nature3. Check Generate Lightmap UV and press Apply4. On my machine it didn't... Read more
[SpringJoint] If min and max distances are equal then changing min dista...
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run scene4. Notice that left set of cubes is behaving correctly -... Read more
[iOS][Airplay] Camera.SetTargetBuffers doesen't work with GLES2/3
To Reproduce: 1. Build and run the attached project with GLES2 or 3.2. Enable Airplay with mirroring on your device.3. Click the 'Tw... Read more
iOS device name is not recognized for Unity Remote in Editor settings
Some newer devices got their names as "Unkown" like iPhone SE and iPad Pro 1. Create new project2. Go to Edit>Project Settings>... Read more
UI Outline is seen through transparent text
Steps to reproduce: 1. Open the attached project2. Open scene "Main"3. Notice that the most left text (with outline enabled) is dark... Read more
[GCAllocation] MethodInfo.Invoke without parameters allocates 40B per call
Steps to reproduce:1. Open attached project2. Open the "repro" scene3. Press Play4. Open the profiler window5. Notice 40B in the mem... Read more
[iOS] Setting targetFrameRate to 60 in Start or Awake functions causes a...
Steps to reproduce: 1. Open attached project2. Build the project for iOS3. Open Xcode project and add StoreKit.framework in the Link... Read more
[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...
Steps:1. Open attached solution2. Build3. Run ClientGUI.exe4. Click "Start"==>Server appears5. Click "Connect"==>Server: "Acti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved