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Crash when generating Lights with a static asset
How to reproduce:1. Open the user's attached project and "index" scene2. Set "fireplace" and all it's children to static3. In the li... Read more
Vector2 and Vector3 Property Field height is 2px larger than other Prope...
How to reproduce:1. Download and open the attached project 'WidePropertyField.zip'2. Open Tools -> Test3. Set Wide Mode to True b... Read more
LineRenderer points lists suffers from performance issues when list is l...
1) Create a LineRenderer2) Expand list of points and change size to 100003) Notice the editor is very slow. All points are being dra... Read more
Changing parent of teleported game object with ArticulationBody componen...
Create a “complex” articulation body hierarchy.Call articulationBody.Teleport() on the root of the articulation body hierarchyImmedi... Read more
[VFX] Dropdown icon of VFX component is misaligned and not at center for...
Dropdown icon of VFX component is misaligned and not at center for sub-components. Refer the attached screenshot Steps to reproduce:... Read more
[VFX] Frame Gizmos icon in Play Controls for VFX component is blurred
Image icon used for Frame Gizmos in Play Controls for VFX component is blurred. Refer the attached screenshot Steps to reproduce:1) ... Read more
NullReferenceException is thrown in the Console log when selecting a Gam...
How to reproduce:1. Open the user's attached "Bug_AddressableSubAsset.zip" project2. Open the "SampleScene" Scene3. Select the "BadO... Read more
[Addressables] ResourceLocations fails to load when calling LoadResource...
How to reproduce:1. Open attached "UnityAddressablesLoadResourceLocationsAsync.zip" project and SampleScene scene2. Enter the Play m... Read more
[UWP] Xbox OnScreenKeyboard is immediately closed when selecting InputField
Selecting a Unity InputField or TextMeshPro UI control brings up the Xbox OnScreenKeyboard and allow text to be entered. However, on... Read more
[Shadergraph] Shadergraph shader errors in console are not cleared when ...
Repro steps (case 1):1. Create a new shader graph2. Create a custom function node3. Give the custom function node a float output4. P... Read more
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