Search Issue Tracker

Fixed in 2020.2

Votes

0

Found in

2018.2.7f1

2020.1

Issue ID

1296194

Regression

No

Changing parent of teleported game object with ArticulationBody component blows up simulation

Physics

-

Create a “complex” articulation body hierarchy.
Call articulationBody.Teleport() on the root of the articulation body hierarchy
Immediately after set the transform parent of the root articulationBody to a new transform.
Observe physics explosion and NANs in the transform components position / rotation in the articulation hierarchy.
It should just continue behaving normally like it is without changing parent transform after teleport.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.