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Fixed in 2020.2.X

Fixed in 2020.3.X

Votes

0

Found in

2018.2.7f1

2020.1

Issue ID

1296194

Regression

No

Changing parent of teleported game object with ArticulationBody component blows up simulation

Physics

-

Create a “complex” articulation body hierarchy.
Call articulationBody.Teleport() on the root of the articulation body hierarchy
Immediately after set the transform parent of the root articulationBody to a new transform.
Observe physics explosion and NANs in the transform components position / rotation in the articulation hierarchy.
It should just continue behaving normally like it is without changing parent transform after teleport.

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