Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.3.X
Votes
0
Found in
2018.2.7f1
2020.1
Issue ID
1296194
Regression
No
Changing parent of teleported game object with ArticulationBody component blows up simulation
Create a “complex” articulation body hierarchy.
Call articulationBody.Teleport() on the root of the articulation body hierarchy
Immediately after set the transform parent of the root articulationBody to a new transform.
Observe physics explosion and NANs in the transform components position / rotation in the articulation hierarchy.
It should just continue behaving normally like it is without changing parent transform after teleport.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment