Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2021.1.X
Votes
7
Found in
Issue ID
1287100
Regression
Yes
[UWP] Xbox OnScreenKeyboard is immediately closed when selecting InputField
Selecting a Unity InputField or TextMeshPro UI control brings up the Xbox OnScreenKeyboard and allow text to be entered. However, once the Keyboard is displayed, it immediately closes again. This makes text entry via the OnScreenKeyboard impossible.
Steps:
1. Create or open a Unity project with an InputField control (Unity UI)
2. Build for UWP and deploy to an Xbox One console
3. Select the InpuField control using the gamepad
Expected: Xbox OnScreenKeyboard opens allowing you to enter text
Actual: Xbox OnScreenKeyboard opens but then immediately closes again; entering text is impossible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Add comment