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[MacOS][Silicon] AOT.MonoPInvokeCallback native-to-managed callback fail...
Reproduction steps:1. Open the user's attached project2. Make sure that Scripting Backend is set to Mono3. Build the project4. Launc... Read more
[MacOS] Crash on NSCoreDragTrackingProc when dragging a Prefab while max...
Reproduction steps:1. Open the attached project "1304887"2. From the Project window, select the "Cube" Prefab3. Drag and hold the Pr... Read more
Can only select GameObject from its back face
Reproduction steps:1. Open attached project "ObjectSelection.zip", ignore compilation errors, and open scene "SampleScene"2. In Scen... Read more
[URP] OutputUpdate.compute: Kernel at index (0) is invalid when using co...
Repro steps:1. Import the attached project in an URP-enabled project2. Open the VFX and do any of the following:- select either outp... Read more
[VFX] Empty Visual Effect Component generates about 14 KB of Garbage eve...
1. Open the attached project named "Case_1305929"2. Open the SampleScene3. Open the Profiler Window and switch it to the Editor mode... Read more
Multi-mesh particles only cast shadows for the last mesh
Repro steps:1. Import the attached package2. Open the repro scene and observe how only 1 of the particles is casting shadows. Expect... Read more
[SG] Incorrect texture slice on Vulkan/Metal
Repro steps:1. Import the attached package and open the repro scene2. Observe all particles display the number 4 (DX11, DX12).3. Swi... Read more
[Quest] Unusable performance when terrain includes trees
In a simple scene with a terrain that includes a few trees performance is unusable (tearing and judder) when using MultiView with Vu... Read more
[Animation Rigging] Weight of all Rigs reset to 0 when there are more th...
Reproduction steps:1. Open user attached Project2. Press Play (See that hand is not attached to the sword)3. Exit Play mode4. In the... Read more
Vertical UIToolkit ListView allows scrolling horizontally when the ListV...
How to reproduce:1. Open the user's attached to project "UnityUIToolkitListViewBug.zip"2. Load the "SampleScene"3. Enter Play mode4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
- Scene and Sprite Editor views break when an edge is deleted in an attempt to split geometry
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed