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[SerializeReference] Editor crashes when creating a GraphView Node after...
How to reproduce:1. Open the user's attached "SerializedReferenceCrash.zip" project2. Double-click the "State Graph" GameObject in t... Read more
[Linux] [FBX Exporter] ArgumentNullException is thrown on opening "Expor...
[Linux] [FBX Exporter] ArgumentNullException is thrown on opening "Export Option" window On opening "Export Option" window editor th... Read more
[Mac][Metal] Red edges appear when dragging a resizable Player Window
How to reproduce:1. Open the attached project2. Build the project (File->Build And Run)3. Try resizing the built Player Window by... Read more
Crash on DragAndDrop::IsDragging when updating a project to 2021.2.0a3
Reproduction steps:1. Open the attached project "test"-- observe crash Reproducible with: 2021.2.0a3Not reproducible with: 2018.4.31... Read more
[HDRP] Shadowmask Mode enum contains a typo
Steps to reproduce: 1. Open any existing project2. Select a light3. In the Light component navigate to Shadows > Shadow Map > ... Read more
[Search] User Created Indices disappear from manager list if disabled
1. Create a new project2. Open the Index Manager from Windows-> Search -> Index Manager menu3. Create a new Index by clicking ... Read more
[Search] Index Manager folder browse button is limited to Asset folder
The browse button in the index manager (Roots, Includes and Excludes buttons) are limited to the Assets folder but should use the Pr... Read more
[Search] Index Manager: Empty item in Include or Exclude list will be ta...
1. Create a new project2. Open the Index Manager from Windows->Search->Index Manager menu3. Create a new Assets index file and... Read more
Assertions when sampling Cloth Skinned Mesh renderer in VFX
Repro steps:1. Import the attached package2. Load the Repro scene3. Observe console errors. Dev notes:The issue comes from SkinnedMe... Read more
Particle distribution discrepancy when sampling with mesh and skinned me...
Repro steps:1. Import the attached quad and sample the positions uniformly.2. Compare with a regular quad.3. Observe discrepancies. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables